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Rift Official Patch Notes 1.2


Date: Apr 27 2011 Views: () Comments ()

Rift Patch Notes 1.2

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* Note: Patch notes for the PTS represent work in progress and are subject to change prior to any patches reaching live shards.


Patch Notes 1.2 Features

  • * Wardrobe slots are now available for you to customize your character's look!
  • * You may now purchase a 5th role at your Calling trainer!
  • * A “Sliver” is a place where a thin slice of another reality can be seen intersecting with our Telara. The Planar Goods merchants in Meridian and Sanctum now sell the ascended power to view slivers. These new abilities allow you to see things others might not be able to see, and potentially lead to the discovery of the entrance to Gilded Sanctum, a raid instance intended for 10 players.
  • * Lures for Crafting Rifts are obtained by completing the new weekly crafting quests in addition to the tradeskill-specific Plaque the quest awards. These Rifts drop raw materials, Augments, and other goodies for crafters.
  • * Many bosses have had a pass done to bring them in line with their intended difficulty, and to make them more fun for melee damage characters in general. In a number of cases, some encounters were more challenging than intended. These changes should also help with forming appropriately matched groups through the upcoming Looking for Group system.

GENERAL GAMEPLAY

  • * Those who managed to sneak behind enemy lines and complete the introductory artifact collections inside Meridian or Sanctum now have a special reward coming their way!
  • * To make Artifact set collecting more fun for more Artifact hunters, rarity rates have been tuned to be less extreme between common and rare Artifacts. We'll be keeping an eye on this through future updates to see if the rates need another boost.
  • * Artifacts for the Guardian version of the introduction quest for artifact hunting no longer have a sell value.
  • * Markers for completed quests will now always appear on the main map regardless of whether they are currently being tracked in quest stickies.
  • * 'Discover' quest objectives will no longer increment while a character is dead.
  • * Characters can no longer accumulate multiple daily quests from the same 'group' in their quest journals.
  • * For quests requiring you to kill level-appropriate targets, tooltips for mobs of too low level will no longer indicate that they will count for the quest.
  • * Reduced Auction House deposit prices by about 25%.
  • * You now receive an alert message when reaching a currency cap on your character (ex: Planarite).
  • * New clothier NPCs have appeared in Meridian and Sanctum following the rise in numbers of fashionable Ascended.
  • * You may now purchase a 5th role at your Calling trainer!

SLIVERS

  • * As we all know, Telara’s universe is comprised of a myriad of planes and realities that all intersect with each other and with Telara at seemingly random angles and times.
  • * A “Sliver” is a place where a thin slice of another reality can be seen intersecting with our Telara.
  • * Some of these slivers are places where planar conflicts may have already been won or lost. Help set things right in other realities, or protect our own from their influence!
  • * The Planar Goods merchants in Meridian and Sanctum now sell the ascended power to view slivers - Omen Sight for Guardians and Quantum Sight for Defiants.
  • * These new abilities allow you to see things others might not be able to see, and potentially lead to the discovery of the entrance to Gilded Sanctum, a raid instance intended for 10 players.

WARDROBE SLOTS

  • * Wardrobe slots are now available for you to customize your character's look!
  • * All characters have access to the first wardrobe set (all armor slots) at level 1.
  • * Additional purchaseable wardrobe sets will allow you to save and swap multiple outfits quickly.
  • * You can only equip armor in wardrobe slots of the appropriate type for your calling - Plate for Warriors, Leather for Rogues, etc.
  • * Additional clothing items will be available in the future, including from new Clothier vendors in Sanctum and Meridian.

CRAFTING RIFTS

  • * Lures for Crafting Rifts and are obtained by completing the new weekly crafting quests in addition to the tradeskill-specific Plaque the quest awards.
  • * These Rifts drop raw materials, Augments, and other goodies for crafters.
  • * Reaching the final stages gives a chance of obtaining an additional plaque!
  • * Crafting Rift lures open a Rift of appropriate level for the zone. In addition, materials awarded are also based on the zone level where the Rift is opened.
  • * All levels of crafting Rifts give a chance for an additional plaque from the bonus stages, even below your character level.
  • * Bring your friends and spread the wealth!

ROLE/CALLING DISPLAY

  • * Shifted from 5 different Combat Role colors to using a combination of Combat Role icons and Calling name colors.
  • * Callings use the following colors: Red - Warrior, Purple - Mage, Green - Cleric, Yellow - Rogue.
  • * An icon is displayed to the left of the player's name to indicate their Combat Role.
  • * Defensive/Tank - Shield icon, Damage - Sword icon, Healer - Cross icon, Support - Flag icon.
  • * These indicators now also appear on search results and Warfront leaderboards.

RIFTS AND INVASIONS

  • * Increased the rate of major zone events - the type that drop purple zone currencies.
  • * Gear from Expert Rifts has been increased in power. Existing items will be updated automatically.
  • * NEW EXPERT RIFT: The Expert Earth Rift ‘Auricore Forerunners’ is now available!
  • * NEW RAID RIFTS: The Raid Rifts ‘The Golden King’ and ‘Drakith Hatchery’ are now available!

ANCIENT WARDSTONES

  • * Ancient Wardstones should no longer disappear mysteriously.
  • * Ancient Wardstones now have their own tooltip type with related information displayed on mouseover.
  • * Ancient Wardstones are now shown on the main map when controlled by one of the factions.
  • * During zone events, Neutral Wardstones now take reduced damage, much like Defiant and Guardian wardstones do.
  • * Invaders attacking the Ancient Wardstone in Howling Plateau of Scarwood Reach will no longer travel through Scarlet Gorge to get there.

GUILD PERKS

  • * Planar Protection: Fixed a typo in the tooltip for this perk.
  • * Recall Scrolls should continue to count down their reuse time while you are logged out.

GUILD QUESTS

  • * Guild quests requiring you to kill a number of monsters from rifts now require that your target be green, but no longer require an overall minimum mob level for guild level 10 quests or below.
  • * New weekly harvesting guild quests are available from Horace Shoe in Meridian, and Cardinal Gladewillow in Sanctum. These are taken and completed as an individual, but reward your guild.
  • * More standard guild quests have been added to the mix!
  • * Player-kill objective PvP quests now require more updates in general.
  • * Warfront PvP quests now update more consistently.

CULT SAGA

  • * Forces of the Plane of Death: Updated the quest text to indicate that participation in the Rift is required to receive credit.
  • * The Means of the Endless: Towers should give more time between waves, and mobs will despawn after wipes.
  • * Cutting Off Communications and Tombs of Old can now be updated through the Expert version of the appropriate dungeon.
  • * A Family Affair: The aura detector can now be used again on Jiles Newkosa if you fail to kill him the first time.
  • * Powers of Life and Air: Now requires only Honored notoriety.
  • * Securing Source: Now asks a bit more than just running the Deepstrike Mines dungeon.

COMBAT

  • * Autoattacks now resume more quickly after performing abilities.
  • * Reactive Abilities now check if an effect comes from your character or your pet, which allows abilities like 'Flesh Rip' to appear correctly.
  • * Scorpion and Ranged Spider-type (yikes) mobs: Skittish: Reduced from a 25% Dodge bonus to a 10% Dodge bonus.
  • * Fixed a bug where the Battleworn debuff didn't prevent NPCs from regenerating health outside of combat.
  • * NPC Assassins: Malicious Strike ability for these NPCs now deals damage and snares the target by 30%.
  • * NPC Assassins: These NPCs no longer use Paralyzing Strike when attacking from stealth. They now use an NPC version of Assassinate instead.
  • * Basilisks' Toxic Discharge, Scarab's Septic Wound: These NPC abilities are now properly cleansable as Diseases.

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