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RIFT 1.9 Conquest Review
Author: Raptorak in MMOSite
[01-21] Rift - Guide to Volan
[01-05] RIFT Storm Legion PvP Gearing
[01-03] Progression in Vanilla Rift - Is It Worth It
[12-26] RIFT Tower of the Shattered Guide
Rift 1.9 is bringing out a new PvP mode to the game, named Conquest. This is a mass PvP-based scenario that pits players up against one another in three different teams. Along with this, it takes place across a very large map and can hold more players than the previous PvP warfronts.
Much like warfronts, the Conquest mode is cross-server and utilizes a dual-faction system. In a sense, it's like the "mercenary" system of warfronts, in that the faction people are on doesn't impact which team they're on. Instead, teams are based on what the players choose. Along with this, teams can be changed in between matches, so you are not stuck with the same one forever.
Teams
There are three teams to choose from: Dominion, Oathsworn and Nightfall. All of these are essentially the same, and just choose which team you're on while fighting. As of the test, this was done via a spawned NPC in Meridian and Sanctum.
Joining
Joining the Conquest is pretty simple: open the warfront menu (default key "k") and at the bottom you will see a tab that says "Conquest." Clicking this opens the menu, which shows how many Conquest Points you have, the rewards you've unlocked, the zone you can enter and your faction. Clicking "join" will send you into a queue.
Conquest Points
These are earned as you take part in the events. On their own, they don't really do anything, however they do unlock different passive skills. They are as follows:
- 1000 - Recognition I
- 5000 - Swiftness I
- 10000 - Readiness I
- 17500 - Recognition II
- 30000 - Swiftness II
- 50000 - Readiness II
- 80000 - Recognition III
- 125000 - Swiftness III
- 180000 - Readiness III
Swiftness grants additional mounted/unmounted movement speed (1-3%).
Recognition grants additional Favor (1-3%).
Readiness grants additional Attack Power, Max Health and Vengeance (1-3%).
All of the above rewards are passive and are earned after you have the right amount of Conquest Points.
The War
When you first enter the zone, you will be in a protected area. Here you'll find a crafting station, an orb for dropping off sourcestones, and turrets. By opening up your map you will see something like the following:
Each of the orbs you see in the map are Conquest Extractors. When you get to these, you can destroy them, after which you can stand by them for a few seconds and turn them to your team's ownership. Some of these will also have turrets, and those that do can be upgraded using Nexus Infusion (the same skill used in Ember Isle Onslaughts).
Furthermore, you will see some markers that look like triangles. These, when captured, allow you to teleport to different locations from within your camp. These are especially beneficial in that they significantly cut down the run time to get to different areas, so it's important to capture these.
Keep in mind that during this entire battle, you'll be fighting against not one, but two different teams, which can make things a bit hectic when all three teams run into each other on the battlefield. You can actually tell where players are at because when scrolling over any of the Conquest Extractors on the map, it will pop up a message to let you know what teams are near it, as well as how many players from that team are there. This helps point out both zergs and solo players. The following is an image illustrating this:

Crafting
While in the spawn-point, you will see a box that looks like the following:

This is important because Empowered Sources are items that are looted from the battleground (they will be blue items along the ground) and can be used to craft buffs. Basically, the Empowered Source number in this screen is shared with all players, so if one player crafts a buff, it not only affects everyone but also removes sources.
As for the buffs, they are available from the different crafting profession trainers. Each of these takes 20 Empowered Sources and can be stacked:
| Profession | Buff | Effects |
|---|---|---|
| Armorsmith | Otherworldly Endurance | Increases maximum health |
| Otherworldly Plating | Decreases damage taken | |
| Weaponsmith | Baton of Swiftness | Increases mounted movement speed |
| Baton of Rage | Increases damage dealt | |
| Apothecary | Balm of Healing | Increases healing received |
| Balm of Mounted Swiftness | Increases mounted movement speed | |
| Outfitter | Ethereal Padding | Decreases damage taken |
| Shard of Endurance | Increases maximum health | |
| Runecrafter | Shard of Healing | Increases healing received |
| Shard of Endurance | Increases maximum health | |
| Artificer | Stone of Rage | Increases damage dealt |
Each of the above recipes has a skill requirement of 210 and costs 6 gold and 30 silver.
The Winner
Finally, we're to the last part of this new feature: how to win. There are actually two different methods to go about it.
1. There is a number on the right side of the screen (where scores are) that is part of Attrition. This tells how many kills there are left on the match. It calculates all kills, not just those from your team. If this number gets to 0, the team with the most captured points will win. Keep in mind, however, that this requires a total of 5000 kills, which can take a long time. As a result, #2 is a better choice to go for:
2. If a team captures 40% of the extractors, they will start a countdown timer of 10 minutes. Remaining in control of at least 40% of them for the entire 10 minute period (which is pinged as a notice occasionally) will result in a win




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