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1.8 Additional Updates for Marksman, Ranger and Saboteur


Date: Mar 06 2012 Views: () Comments ()

Additional updates for 1.8. These won't be up on the test shard until the end of the week or next week.

Marksman

Empowered Shot: Energy cost has been reduced from 45 to 40.


Ranger

Splinter Shot: Energy cost has been reduced from 45 to 40.

Improved Escape Artist: Removed

New tier 6 talent: Steady Hand: Increases the effect of Attack Power on ranged weapon abilities by 5%, plus an additional 2% per point spent in the Ranger soul above 26.

2 piece HK synergy crystal: Now also reduces the energy cost of Shadow Fire by 10.


Saboteur

Chemical Bomb: Duration of the effect is increased to 10 sec, up from 8 sec. Damage has been adjusted.

Spike Charge: Duration of the effect is increased to 10 sec, up from 9 sec. DOT interval is now every 2 sec, down from 3 sec. Damage has been adjusted.

Caltrop Charge: Duration of the effect is reduced to 10 sec, down from 15 sec. DOT interval is now every 2 sec, down from 3 sec. Damage has been adjusted.

Improved Spike Charge: Removed

New tier 4 talent: Combat Wounds: Increases the damage of Spike Charge and Caltrop Charge by 10/20%.

Bomb Specialist: Now also reduces the energy cost of Bombs by 1/2/3/4/5.

Demolition Specialist: Number of enemies affected has been increased to 4/8 other enemies.

Trench Warfare: Now also affects Detonate.

Splinter Charge: The value of the armor debuff has been increased. A 5 point Splinter Charge will be slightly higher than a 3/3 Piercing Shot.


(Check out previous Saboteur changes for 1.8)

*Source: RIFT Forum



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