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RIFT 1.7 Patch Notes Final


Date: Feb 01 2012 Views: () Comments ()

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REALLY IMPORTANT NOTE: The changes below are in addition to the existing Soul and Role system and do not replace the current way Soul specs work - they are intended to make it easier for old and new players alike to become familiar with different potential specs and gameplay they may not have tried before. Think of them like guidelines; those of you more familiar with the Souls and abilities you want to use can continue to customize and swap things in and out at will.

NEW CHARACTER CREATION UPDATES

  • The Calling selection screen now calls out which roles a Calling is able to potentially fill - Tank, Damage, Healing, Support.
  • After selecting a Calling, characters will be required to choose a "Purpose" (Preset Soul Combination) during character creation.
  • Each Purpose will start out with a preset combination of souls, abilities and equipment. Players will have the opportunity to preview these before the character is created.
  • New players can also preview what their character would look like in a variety of armor ranging from starting gear to epic endgame appearances!
  • If you use the Randomize button after making changes to the character you are creating, there's now a warning prompt before it changes any settings.
  • Updated the character selection screen with faction-sorted and colored Character listings.


USING A PRESET BUILD

  • Players always have the choice to make a custom build, or to play as one of the supplied preset builds.
  • Preset builds will have a fixed progression path which can be previewed when you open the Soul Tree window.
  • Characters with unspent Soul Points who are using preset souls will be guided to purchase specific abilities in the Soul Tree that are appropriate for their level.
  • Players can view additional helpful tips and guides about their Purpose (and other available Purposes) by clicking on the Purpose button in the soul tree.
  • At any time, a new character can spend their Soul Points in a non-highlighted ability or swap out a Soul with 0 points spent to further customize their spec. Doing so will set your Purpose to 'custom' and remove the highlighted progression path.
  • You now have access to all Souls from your Calling at level one, which means experienced players can immediately customize their starting Soul spec if they choose to not use the presets.


SOUL TREE CHANGES - NEW AND EXISTING CHARACTERS

  • When you open the Soul Tree you should see a window that looks pretty familiar!
  • On the Soul Tree UI is a new button showing which Purpose is currently selected - this displays 'Custom' for existing characters with their own specs set up.
  • When viewing a Role that has 0 points spent in Souls, the Purpose button at the top of the UI can be used to view a list of preset Purposes that you can choose from to help set up your character's spec.
  • Purposes are a combination of 3 Souls that have a highlighted ability progression path to suggest where to next spend Soul Points.
  • When checking out Purposes, you'll see a description of what the spec is, some tips, and some important abilities for that particular combination.
  • Selecting a Purpose will slot 3 souls into the Soul Tree UI and start showing the next suggested ability to spend points in. The Preview button at the top of the Soul Tree will place outlines around the abilities the Purpose will ultimately recommend through level 50.
  • AT ANY TIME: A Soul with 0 points spent can be exchanged with any other Soul, just like it works currently.
  • AT ANY TIME: You aren't forced to spent points only where the Purpose is suggesting - you can spend points in a non-highlighted ability and it will set your Purpose to Custom and stop highlighting abilities in the Soul Tree.
  • Existing characters will receive any Souls they may be missing with this update.


ADDITIONAL NEW PLAYER IMPROVEMENTS

  • The number of aggressive monsters in Terminus and Mathosia have been reduced.
  • Monsters in Terminus, Mathosia, Silverwood, and Freemarch have had their agro radius and run speeds adjusted. This will allow players to avoid surprise "Aggro" and flee combat easier when they get in over their heads.
  • The hit points and damage dealt has been reduced on normal mobs from levels 1-17.
  • A number of help tips have been updated to be easier to understand.


ASCENDED-LY EVER AFTER: IN-GAME WEDDINGS

  • With 1.7 comes the introduction of in-game marriages and instanced wedding gatherings!
  • See the Marriage Coordinators in Meridian or Sanctum to purchase rings you can use to tie the knot with your chosen. Both parties must agree to the marriage and can also choose to dissolve it at will.
  • Marriage Coordinators also sell invitations, costume items, and other goodies for use with the new wedding instances! You can invite friends to join you for your very own wedding ceremony and resulting party. Using the wedding instances is not required for marrying another character.
  • For detailed instructions on in-game marriage and what you can do with the wedding instances, see the Wedding Planner book also available through the Marriage Coordinator.
  • As a note of caution, Dwarven weddings can get pretty rowdy! You may see your PvP flag turn on when entering the Dwarf-themed wedding instance.
  • Being married in RIFT is meant to be an expression of partnership, and does not provide any additional gameplay benefit. You can see who a character is married to by inspecting them, but that's it!
  • Interested in participating in a Valentine's Day world-record-setting event for the most marriages during a 24-hour period? See details on the blog at: http://community.riftgame.com/en/201...alentines-day/
  • Added an option to automatically decline all marriage proposals under Misc options.


GENERAL

  • A sixth role is now available for purchase!
  • You know all those times you hit 'Leave Party' instead of 'Ready Check'? Yeah, Leave Party got moved down to the bottom of the menu list.
  • Increased the available Wardrobe slots to 5.
  • Wardrobe slots now have toggles for armor visibility in that slot.
  • Conversely, removed the Options entries for hide helmet and hide shoulderpads - if you currently have these enabled, your wardrobe slots will default to hiding these armor pieces.
  • Newly acquired Abilities will now be displayed in a special pop-up UI window at the time they are learned, making it easy to drag new abilities directly to your hotbar - or cancel them from the list if you don't want to place them at that time.
  • Added a new 'Lock XP' checkbox to the Interface > Misc settings pane. Checking it will stop your level 1-49 character from gaining experience until it is unchecked. Characters at the level cap and trial characters cannot lock their experience.
  • You can now choose to disable auto-weapon-sheathing with a new Settings option: Interface > Misc > Disable Auto Sheaths.
  • You can now use the command '/interact' to interact with an NPC you have targeted if you are unable to right-click it.
  • The maximum water depth that you can ride your mount in has been increased and made consistent across all player races. Female Dwarves should notice the biggest overall boost, while Bahmi males should see only a slight difference.
  • Doubled the duration and removed the 2 minute cooldown on Omen Sight and Quantum Sight.
  • The background color of target casting bars now correctly indicates their interruptible (blue) or non-interruptible (gold) status during cast time for channeled abilities.
  • You can now split stacks in your bank even if your inventory is full.
  • Dismiss Pet no longer cancels Veteran Reward Vendors or Personal Bankers.
  • Applying a rune to an item now only pops a confirmation prompt if you will overwrite an existing rune.
  • Fixed an issue that could cause a quest-giving item to stop offering the quest, even though it hadn't yet been accepted.
  • Weekly Guild quests for Mining have been adjusted to require more raw ore and fewer gems.
  • The guild perk Blood Thirsty will no longer be removed by triggering Killing Spree.
  • Ascended Powers: The Defiant 'Aura Augmentation' and Guardian 'Holy Champion' quests no longer require you to stand right by the questgiver to advance the quest.


CURRENCY UPDATES

  • Added Eternal Crystallized Insight, a new item that grants 100,000 Planar Attunement experience when consumed.
  • Expert Dungeon, Raid, and Planar Goods merchants will now sell Eternal Crystallized Insight for their respective currencies.
  • Players can now visit the Crafting Specialty Goods merchants to exchange Artisan Marks for Master Crafter Marks.
  • You can now purchase Augment boxes for Artisan Marks instead of Planarite from the Crafting Specialty Goods merchant.
  • Augment boxed now award special stat and dual-stat Augments more frequently.
  • Added Exceptional Augment Boxes that contain Epic Augments to the Crafting Specialty Goods merchants.


RIFTS AND INVASIONS

  • Zone Events on Ember Isle now also grant Inscribed Sourcestone when event objectives are completed. Only players who have contributed during each event objective will receive these rewards. Some of the less difficult objectives will not be awarding Sourcestone. In order to maintain the same overall total Inscribed Sourcestone granted, the amount obtained from Colossi kills has been reduced.
  • Rift-type content now takes gear into consideration when scaling, and will be slightly more difficult in the presence of highly geared characters.
  • 'Puresource' type reward containers now stack to 99.
  • Fixed level requirements on various level 20-29 Earth Rift rewards, and some general 30-39 Rift rewards.
  • The Invasion commander, Hardshell Nightmare, will no longer off itself after spending only a short while on Telaran soil.
  • Guild Quest: Upping the Ante: Should now always give credit if a Rift is closed by a guildmember.


INSTANT ADVENTURE

  • Additional Planar Attunement experience is now granted for level 50 characters doing Instant Adventure.
  • If an Adventure Group is waiting for a new chain of adventures to start, the teleport invitation for new group members now waits for the start of the next set.


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