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RIFT 1.5 Chronicle - A Guardian's Guide to The Ceremony of Attunement


Date: Oct 08 2011 Views: () Comments ()

Author: Pamela in MMOSite


Commemorating your 50th level in RIFT turns into quite the fight with the only solo chronicle currently available. This instanced chronicle is called the Ceremony of Attunement. It introduces the Planar Attunement system, and gives the player a chance to save his/her capital city.

RIFT 1.5 Guardian's guide to the Ceremony of Attunement

Sanctum welcomes you

The Ceremony of Attunement is a celebration of the player and his/her deeds done in Telara. It leads into the post-level cap alternate advancement system of Planar Attunement but can be completed repeatedly. Specifically, it can be done once a day, and it accessed by pressing "J". It offers a little less than the other chronicles currently available, but it is much quicker. You will only pick up one Plaque of Achievement, a green or blue quality item, and some gold for your troubles.

For the Guardians, a player enters the chronicle to see a crowd cheering throughout Tavril Plaza. Speak with Tam Daggerborne to progress the instance forward. He will basically tell the player to meet with Cyril Kalmar where he normally stands inside the building behind Tam Daggerborne.

Sanctum comes under siege just as the player finishes speaking with Cyril Kalmar in the back of the Sanctum of the Vigil. It's a lengthy talk in which Cyril thanks the player tells them that the Messenger of the Vigil wishes to see him/her. If you've completed this chronicle previously, you can easily skip the part where you're raised into the air by telling Cyril you've seen all of this before. This will trigger the siege much earlier than listening to Cyril's entire speech again.

Kain the Desolate will come to where Cyril and the player character are standing. He'll stun you so don't bother trying to attack him. Once he leaves, you will see that the entire room is filled with Fallen Guards and other nasty aggro mobs. The only ones you should be concerned with are the Fallen Guards. The skeletons coming out of the porticulum will never stop spawning. Cyril, Shyla Starhearth, and Borrin Gammult will handle them. A set of approximately four Fallen Guards will each be attacking five Guardians that you must save in the Sanctum of the Vigil.

RIFT 1.5 Guardian's guide to the Ceremony of Attunement

Fayne Doran

Thomas Penthas, Abbess Katia, Fayne Doran, Brother Jebiah, and Marshall Oakheart each have four Fallen Guards attacking them. Your job is to get those Fallen Guards off of each Guardian. Work your way either clockwise or counterclockwise around the room. It does not matter in which order you save these NPCs so long as you save them all. Be sure to save Fayne Doran; she's standing by the porticulum and is easy to miss. The skeletons coming out of the porticulum shouldn't bother you while you save her since Cyril and friends will be pulling them. Sometimes the Fallen Guards attacking her end up several yards away. Be sure to find four Fallen Guards near her to release her from the fight.

Those confident in their AOE abilities can throw an AOE spell/attack down and make short work of all four Fallen Guards quickly. A fresh 50 might have trouble with four mobs at once, though. In that case, just pull one Fallen Guard at a time. The others will stay fixated on the NPC Guardian until you are ready to engage them.

RIFT 1.5 Guardian's guide to the Ceremony of Attunement

War Golem

After saving all five NPC Guardians, your objective will be to meet Cyril on the steps outside leading to Tavril Plaza. Before you can run outside of the building, though, there are a number of War Golems and Fallen Guards to defeat. There are two paths that lead to the building's exit. Both will be guarded by one War Golem and two Fallen Guards. These Fallen Guards will not appear until you run across their supposedly slain bodies. Another War Golem will patrol between the paths while an additional War Golem will wait at the exit archway.

A cautious player can pull the War Golem guarding a path with range without disturbing the Fallen Guards on the ground. For melee characters, the War Golem is standing far enough forward to be attacked without alarming the Fallen Guards, as well. Just be mindful to not run past his position to be completely safe. Of course, players with better gear can engage all three without issue. Make short work of the patrolling War Golem and then the War Golem in front of the exit. Once this War Golem is dead, the barrier should lift and you can step onto the top of the stairs leading to Tavril Plaza. Killing the two Fallen Guards and their accompanying War Golem on the path you didn't take to get to the exit is optional.

RIFT 1.5 Guardian's guide to the Ceremony of Attunement

Plaza

The moment you step outside the building, you'll be stunned again giving Cyril and friends the time to meet you. Once you're free, start down the stairs. Two Fallen Guards will rise at the base of the stairs. Be sure to ignore the Endless Scourge mobs on either side of the stairs. They keep respawning and shouldn't aggro on the player unless provoked. Two Rank Gargantuas will be patrolling the plaza and should be your next target. Either wait for one to walk in front of the stairs or pull him to you. Killing each of the Gargantuas separately will make it easier to take out the Guard Captain Mortarian in the center of the plaza. Of course, you can do this any order you choose. If you're impatient, you can kill the Guard Captain without alerting the Gargantuas. You can finish them off second if you wish.

Before running to the bridge, you have the option to kill two sets of two Fallen Guards. These Fallen Guards rise from the ground if you run toward the stairs down into Sanctum proper (toward the auction houses). There is a barrier here that keeps you from running around Sanctum, but these Fallen Guards are extra experience. Not to mention, players that like to run around during boss fights might want these areas clear before engaging the enemies on the bridge.

RIFT 1.5 Guardian's guide to the Ceremony of Attunement

Shadow Solider

A Shadow Solider stands in front of the bridge seemingly alone. As soon as he is engaged, though, two Fallen Guards will get up and join him. Fight off the Fallen Guards first because killing the Shadow Solider will summon another one from the bridge. After the second Shadow Solider dies, a third will dart from the bridge. Kill him and be ready for three Shadow Soldiers to simultaneously attack. Luckily, two NPC Guardians will each take one of these Shadow Soldiers while you work on yours. The Shadow Soldiers attacking the NPCs will not aggro onto you until you attack them. After all of the Shadow Soldiers are dealt with, two Necrotic Abominations come from the bridge. Each of the NPC Guardians will tank these mobs if they are not attacked before they run to the NPC Guardians. Pick your favorite, kill it, and then kill the other with the aid of the helpful NPCs.

RIFT 1.5 Guardian's guide to the Ceremony of Attunement

Kain

Now, Kain the Desolate will return, and Cyril and friends will run up to your side. Although Kain will target the player and cast Necrotic Wounds (532 death damage over 15 seconds), he mostly cycles between Cyril and Borrin Gammult. Occasionally, Kain will target a corpse on the ground and raise it as a Desolate Corpse. It will aggro on whoever is closest to it. Players casting or attacking at range will probably never get the Desolate Corpse on them unless they directly attack it or stand on top of where Kain summons the corpse. Melee characters should be aware of when Kain starts to summon a Desolate Corpse since they're more likely to be near it when it is summoned. Since Kain rarely targets the player, getting a Desolate Corpse on you is no big issue. Just kill it and then keep working on killing Kain.

RIFT 1.5 Guardian's guide to the Ceremony of Attunement

Shadavarian

After a little talk, Kain will reappear and summon the final enemy in this chronicle. Shadavarian will be your last obstacle before completing the Ceremony of Attunement chronicle. Shadavarian looks mighty imposing, but is actually pretty simple to kill. Handy drop shadows, or ground-targeted ability cues, appear for his greatest attacks, and he stops to rest giving the player the perfect opportunity to deal massive damage. Shadavarian has a few attacks to be mindful of and to avoid. With Impale, Shadavarian will stab at the player. With Terror Swipe, he will sweep his claw in front of himself to hit the player. With Death Font, Shadavarian will chase the player with a constant stream of death damage. All of these abilities appear as red-lined makers on the ground making them easy to evade.

Fighting Shadavarian will take some time, and he becomes vulnerable when he lets his guard down. Deal as much damage as possible during these rest periods to make the fight end sooner. Pay attention to the drop shadows or ground target cues to avoid his attacks and be patient. He will eventually go down. He doesn't drop loot, but killing him signals the end of the chronicle. Cyril and friends will walk back up the stairs toward the Sanctum of the Vigil. Talk to Cyril to complete the chronicle and receive your reward. If it's your first time in the chronicle, be sure to click the quest complete bag at the top of your screen for your one-time reward. The treasure chest to your right will appear each time you complete the chronicle and will contain a Hero's Treasure Chest. This chest will have a bit of money, a green/blue quality item, and a Plaque of Achievement. Congratulations on saving Sanctum!

RIFT 1.5 Guardian's guide to the Ceremony of Attunement

Treasure



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