Home > RIFT - Exodus of the Storm Queen Guide
RIFT - Exodus of the Storm Queen Guide
Author: Raptorak in MMOSite
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The Exodus of the Storm Queen dungeon is for players of level 50 and above, and it essentially starts in an instanced version of The Chancel of Labors. Within, there are a total of four different bosses. This dungeon isn't hard once you get it down, but it can be a little tricky the first few times.
Map
When looking at the map, bosses 1, 2 and 4 are above ground. Boss 2 is in the underground cellar area (you'll basically go 1, underground for 2, above ground for 3 and then 4).

Dominax
The battle against Dominax has two phases to go through. The first phase is the boss inside a mech suit, and the second is the boss in a cyclone form. It's important to note that if you fail him on the second phase, you must re-start with the first phase again.
Phase 1
During the first phase, the boss uses three different attacks:
- Normal attack – this is a frontal cleave, so everyone (other than the tank) should be behind the boss
- Red Mist – this is preceded by the emote "Dominax aims at (name)'s head. Take cover!" The person this is targeting needs to LoS the boss as quick as possible until the channeled skill is over
- Decimator – this is a frontal cleave skill that does a massive amount of damage. Luckily, it is interruptable, so ensure that it gets interrupted each time. Each interrupt also gives a Heroic Boon, buffing attack for a short period
Once you kill this form, phase 2 will begin.
Phase 2
In phase 2, you're against the cyclone version of Dominax. If you look north of the boss's spawning area, you will find a Capture Pad on the ground. The tank will need to keep the boss here while everyone pounds away on it. As his health gets lower and lower, he will start shrinking until he's captured.
It's important to keep up heals on this phase, as the boss emits a somewhat strong AoE that can not be LoS'd. The trick here is to keep the boss in one spot, keep up heals and DPS him down.
General Grim
General Grim starts out pretty easy, as he only has a normal attack and one special attack. The special one is "Reaper's Touch," which causes him to throw a blade that moves around the room, doing damage if it hits anyone. The damage taken from this is quite low, so it's not really worth worrying about, although you can dodge it if you wish.
At 40% or so of health, he will move to the center of the room, spawn a flag, and emote "Are any of you brave enough to face me in single combat? Pick up the banner, or die where you stand." You only have a few seconds in which someone must grab the banner or he will emit an AoE that will kill the entire group. Who picks it up isn't important.
The person with the banner is put in the ring with him, and given temporary skills. Utilize these to defeat the boss, while the rest of the group handles the mobs that are outside of the ring. It's worth noting that the mobs from outside the ring can go inside, so it's important to pull them prior.
Valthundr
The battle against Valthundr is pretty easy compared to the first two. There are just two mechanics to pay attention to here:
- When he starts using Frost Bound, you will see a blue circle around him and a much larger red one that both merge into his body. When you see this, run close to him, as he will do significant damage to anyone outside of the blue. It's worth noting that when he first starts his channel, he will do a knockback on anyone near him, so you'll still need to run close afterward
- Winter's Fury is the opposite of Frost Bound, in which you want to hide behind a bookcase to LoS his attack. He will also emote while using this skill, with the following: "Valthundr prepares to unleash Winter's Fury on anyone who is not behind cover"
Chekaroth
This battle starts with a little mini-event, where you are to survive an onslaught by the Blackstorm. It's easy enough, as you just have elite mobs spawning but also get healing orbs and a temporary skill called "Ascended Wrath" that will kill any mobs alive at the time. Once the mini-event is over, you're against Chekaroth.
The fight against Chekaroth is very heal-intensive. He will be doing single-target channels, as well as AoE's, neither of which can be LoS'd (although you can interrupt Flash Freeze when he's on the channel part of it). Along with this, he'll be throwing blades around (much like the battle against General Grim earlier), but they are easily avoided. The trick to this fight is to keep heals up and to pick up warming orbs as soon as they spawn (just grab one per person though). These orbs will remove stacks of debuffs, which will otherwise kill you if not removed.
Once Chekaroth is down, a cut-scene will start with Crucia. Watch it through to the end and then you're done with the dungeon!




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