Author: Dulfy in MMOSite
[02-01] Wisdom from the Elders - Clerics from Top Progression Guilds Talking about 1.7 Changes
[01-28] Upcoming 1.7 Changes and Your Cleric!
[01-25] Patch 1.7 Cleric Presets
[12-21] FOTM Cleric DPS Spec - 51 Inquisitor and Variations
Hello everyone, in case you are curious what the top DPS builds for clerics are, here is a guide to help you out. This guide is relevant for 1.6 Quarter 1 (Q1), referring to the time period immediately after patch 1.6 and before any major changes to the Cleric class. However, looking at the preliminary PTS changes to Cleric DPS, the content of this guide should still stay relevant well onto patch 1.7
The emphasis here is on raid DPS, which is different from the DPS you would get from self buffed, beating up a dummy in Sanctum/Meridian. Certain souls, especially druid, do not scale well with raid buffs and falls terribly short in a raid setting even though they might excel in a solo/group setting.
One thing worth mentioning is that all top raid DPS builds are 51 point builds. Hybrid builds (with points spread over 2-3 souls) cannot compete at the moment due to the powerful passives one get from going 51 points into a build (well past 36 points).
Single Target DPS Discussion
Cleric single target DPS build at the moment is very static, meaning that there is usually only one way you can put points into the build.
In terms of single target raid DPS, we have the following ranking in terms of decreasing DPS: 51 Inquisitor -> 51 Shaman -> 51 Druid. If you are interested in the raw data, please see this thread here.
On a typical self buffed dummy parse, however, you will see the following in terms of decreasing DPS: 51 Druid -> 51 Inquisitor -> 51 Shaman. Raw data can be found here. As mentioned before, this is has to do with scaling of druid soul. 51 Druid is probably your best pure DPS build for soloing and even some 5 man grouping. However, when you start to have a bard and archon with you, it falls short.
Generally, one should raid with the 51 inquisitor as you can bring the 7% magical damage debuff and do the best single target raid DPS (not to mention it is ranged). Unless things change, 51 inquisitor will dominate the cleric DPS parse as they are getting even more of a buff on the PTS. 51 Shaman might have a place in fights where melees are needed or if your raid is short on people for interrupt duty. 51 Druid have no place in a min/maxing raid force, sadly.
Single Target DPS Builds/Macros
Build: 51 Inq/10 sent/5 Warden
You are going 10 points into Sentinel for 5% increase to your SP (Spell Power) and 20% critical hit damage bonus. You are also going 5 points into warden for 10% damage increase to your instant cast spells in the inquisitor soul (Sanction Heretic initial tick, Waterjet). Note that Vex is not affected by this warden ability. See this thread for info on warden ability and inquisitor spells.
The alternative to this build is 51 Inq/10 Sent/Cab for the extra 5% bonus to your SP. However, your DoTs hit harder in the build with 5 Warden and you also have Waterjet for fights with a lot of movement where you can't stop and cast your primary abilities like Bolt of Judgement. The difference between going into 5 warden or 5 cabalist is minimal but most players I talked to prefer the 5 warden.
Unlike the druid and shaman builds, the inquisitor build does not utilize a lot of complex macros. Instead, a good rotation is the key to this build. I utilize a couple simple macros.
Macro 1: Slow and Purge (PvP)
Macro 2: Slow and Knockback (PvP)
cast Crushing Wave
Macro 3: Heal + Hot (Can be used to save people in a pinch)
#show Healing Breath
cast Healing Breath
cast Healing Spray
Macro 4: SH + BoJ
#show Sanction heretic
cast sanction heretic
Macro 5: DPS macro
#show Sanction heretic
cast sanction heretic
cast bolt of judgment
Macro 6: AoE macro
#show Sanction heretic
cast soul drain
cast circle of oblivion
The basic rotation is rather simple, you will want to cast Sanction Heretic coupled with Fanaticism using that above macro (macro 4). Then you will cast Vex. Between the time period you have for the DoTs to refresh, you will want to spam Bolt of Judgment macro (macro 5) and use Bolt of Depravity proc whenever it is up. Also, use Nysyr's Rebuke whenever it is up from cooldown. Have a separate button for Bolt of Depravity and Nysyr's Rebuke so you can "mash" them whenever they proc or up from cooldown.
Macro 4 -> Vex -> (BoD if up) -> (Nysyr's Rebuke if up) -> Macro 5.
If situations where you need to move, you will keep your DoTs refreshed and spam Waterjet. This is where the above BoJ + waterjet macro comes handy. Waterjet will only be cast if you are on the move, otherwise, Bolt of Judgment (BoJ) will be casted instead. Make sure to use Bolt of Depravity (BoD) proc whenever it is up as well.
If you have the 4 piece T1 raid inquisitor synergy crystal or the HK inquisitor synergy crystal (2 piece min), the above BoJ macro will also take care of that. Sanction Heretic will be used whenever it is up from cooldown, whether naturally or triggered by the synergy crystal.
Some players prefer to couple Fanaticism to Bolt of Depravity rather than Sanction Heretic. Parses have shown that Sanction Heretic takes a bigger advantage of that.
For AoE fights, you will want to use Soul Drain whenever it is up from cooldown. Otherwise, use Circle of Oblivion instead. The AoE macro (macro 6) will take care of that. You will have to get in very close to the mob to get soul drain off however.
Do not use Spiritual Deficiency in your macros. It will overwrite an archon debuff called Crumbing Resistance, which lasts 5 minutes and buffs the archon themselves.
Remember you have a purge ability called Purge! So don't forget to use it when the situation requires it!
Use of Armor of Awakening at all times if possible. Currently, it provides only 5% more spell damage but on PTS this has being changed to 10% bonus. Only use Armor of Devotion or Armor of Teachery on fights where taking less damage or having more HP will make a difference in survival (i.e. Grug fight in HK).
Keep Shroud of Agony up as well. This is useful in AoE fights where you might take a lot of damage but on PTS this has being nerfed to affect a maximum of 10 enemies rather than all enemies.
Stack for SP. The softcap for Spell Crit (SC) is 1.1 k and on raid settings you will reach close to that. Although if you are soloing/5 mans, you might consider getting some lesser essences with a decent amount of SC as well. In general, you will want 2.5 times as much SP as SC. Whenever evaluating gear, use the formula total SP *2.5 + total SC.
Total SP is calculated as wis *0.75 + int *0.25 + actual SP
Total SC is calculated as int * 1 + actual SC.
In terms of the new 1.6 Lesser Essences, considering checking out this guide here and look at the bottom for ranking in terms of 2.5 SP + SC
Generally, when you are self buffed and beating on a dummy, you can expect about 1.1 k DPS in tier 1 raid gear with some pieces of Hammerknell loot. Fully raid buffed in the same gear, I can expect around 1.6 k DPS in ideal condition where I have perfect rotation and do not have to move at all.
I won't comment on the DPS you can expect with full HK gear/P8 gear but you can expect at least 2k DPS when raid buffed.
Here is the damage break down you can expect to see on your parse.
The 11 points in inquisitor is not debatable. You are gaining 5% more chance to crit on damaging abilities and a 20% boost in your damage when you crit. The extra 1 point is for the Armor of Devotion, which will give you 42 SP and SC for a simple 1 point investment.
What is debatable is the investment of the last 4 points. If you invest into Justicar, you gain 4% increase damage in your spells that are melee abilities (Lighting Hammer, Fated Blow, Massive Blow, etc.). However, if you invest into 4 warden, you will do 8% more damage on some of your hardest hitting spells (Jolt, Vengence of Primal North, and anything that is instant and not melee range). Going into either won't make or break your parse, it comes down to personal preference. If you are interested in some numbers, check out this thread here.
Shamans have really only one macro to speak of.
#show Rage of the North
cast Massive Blow
cast Frozen Wrath
cast Sanction Heretic
cast Lightning Hammer
cast Crushing Blow
cast Rage of the North
cast Fated Blow
cast Glory of the Chosen
You may choose to remove Rage of the North out of the macro for situations where you need burst DPS in raid settings (i.e. when your raid leader screams for Moar DOTs!)
The reason for Waterjet in the macro is for situations when you need to move away from melee range of the boss. Vex is also included there as you can cast it when you face away from the boss. In most situations where you are in melee range, Waterjet and vex will never go off as Crushing Blow will be your instant spammable ability. When you are out of melee range, Waterjet will go off. When you are out of melee range and faced away from the boss for whatever reason, Vex will go off.
Make sure you have a separate button for your interrupt ability - Bitter Wind and another button for your purge! These two abilities are essential in a raid setting.
Going into Shaman, you have two courage spells. Courage of the Eagle and Courage of the Jaguar. These won't stack with raid buffs but for a solo/group setting where you don't have a bard/archon, the +40 dex/wis they provide do come in handy. It is debatable which one to use. If you are lacking in crit, use Jaguar, otherwise use Eagle.
You also have two Vengence spells. One of them is Vengeance of the Primal North, an ability you gain at 44 points into Shaman. The other one is Vengeance of the Winter Storm, a 0 point ability. The rule of thumb is use Primal North for AoE situations and use Winter Storm for single target situations.
Make sure you have Armor of Devotion up as well for that little bit of extra SP and SC.
A good rule of thumb is that SP always worth more than SC. This applies to shaman as well but one do have to remember that some of Shaman abilities, including our highest hitter - Jolt, is dependent on the shaman critting.
This means you could treat yourself to a bit of crit. I personally have a sigil with heavy SC lessers that I like to use with shaman. If you have around 30-35% crit chance when you are self buffed, you will be able to hit the 45-50% crit cap (45% for softcap, 50% for hard cap) on raids.
Using a 2hander is a must for maximal DPS. I also like to have Invigorating Runehard as the rune for my 2hander.
Make sure to grab the Hailtouched Soulstone greater essence as well for your sigil/sourcemachine. This greater is better than the 6th lesser if you are 51 Shaman (51 Shaman ability - Frozen Wrath, will cause this greater to add about 30 dps). The rest of the sigil should be filled with SC heavy lessers if you are not reaching the 30-35% self buffed crit chance value.
I parse about 1.1 k self buffed on a dummy and about 1.6 k DPS when raid buffed (bard + archon, no spotter's order equivalent).
Here is the damage break down.
For the druid discussion, please see this guide here.
As currently, the druid does not scale too well with raid buffs and some of its raidwide buffs do not stack with archon/bard equivalent. Unless this is fixed, 51 inquisitor/shaman are still the way to go for min/maxing raids unless your raid does not have an archon or bard.
AoE DPS Discussion
For AoE dps, nothing can beat a 51 Cabalist. Although 51 Inq is not bad for AoE dps if you cannot spare a Cabalist.
For build and discussion on 51 Cabalist, please see this guide here.