Each player character in Rift will have a base archetype, or calling, which you choose during Character Creation.
In Rift players are one of the Ascended, a Telaran slain during the great Shade War and resurrected to combat the forces of Regulos. As an Ascended players have access to special powers, the greatest of which is "Soul Attunement", the ability to commune with and embrace the souls of Telara's ancient fallen heroes. Callings define which classes you have access to and their base mechanics, such as using energy, mana, or combo points.
There are four callings to choose from. You must chose one and cannot switch once chosen. You cannot gain a soul that is not part of your calling.
|Void Knight||Melee DPS|
|Rogue||Night Blade||Melee DPS|
|Ranger||Melee & Ranged DPS|
|Blade Dancer||Melee DPS|
|Rift Stalker||Melee Tanking|
|Saboteur||Melee & Ranged DPS|
|Bard||Buffs & DPS|
|Archon||Ranged Crowd Control|
|Dominator||Ranged Crowd Control|